Hotfix notes for April 20
-Fixed a bug in the navigation mesh that could sometimes cause the game to freeze in Cave 3 (and possibly other caves too).
-Added a wall to the top-left corner of the Mars surface to prevent players from falling into a hole they couldn’t escape from.
-Fixed an incorrect item cube ID in Cave 18 that prevented players from collecting the loot.
-Added a small delay to camera movement when the player falls from a platform to prevent the camera from shifting down too early (e.g., during pillar jumps in Cave 3).
-Added a wall to the top-left corner of the Mars surface to prevent players from falling into a hole they couldn’t escape from.
-Fixed an incorrect item cube ID in Cave 18 that prevented players from collecting the loot.
-Added a small delay to camera movement when the player falls from a platform to prevent the camera from shifting down too early (e.g., during pillar jumps in Cave 3).