Wardrobe Expansion, Balance Improvements & Bug Fixes!
This patch focuses on refining combat flow, improving mana balance, expanding customization options, and resolving reported issues after launch. Thank you to everyone who shared feedback, it directly shaped this update.
Gliding is a core defensive mechanic, especially during high-pressure encounters and boss fights. Running out of MP mid-fight could previously force overly defensive play or hard retreat scenarios.
Changes:
Gliding now consumes 20 MP per second (reduced from 25).
MP regeneration has been redesigned to feel more strategic and less passive.
Regenerates 4% of max MP per second per Merchant Soul level
Regen enters a 4-second cooldown after consuming MP or taking damage
Only restores MP when Myrritha’s MP is below 50%
This keeps MP management meaningful while preventing frustrating “no options” moments in combat.
MP Altars still restore MP to 100%, preserving their importance in exploration and preparation.
The in-game wardrobe has been fully expanded.
You now have access to the complete customization system from the pre-game character creator directly inside your playthrough.
Want to adjust proportions, colors, or outfits?
Visit any save point and open the wardrobe to update Myrritha’s appearance at any time.
This change ensures greater customization freedom and improves stability around appearance changes.
Fixed UI issues on ultra-wide screens
Fixed issue with gallery mode spawning the wrong enemy instead of the Swamp Reaver
Fixed issue with customization resetting in gallery mode
More weapons, abilities, and additional lewd systems are already in development. This is just the first of many post-launch improvements.
Thank you for the support.