🎮 VoidBound 0.7 Release - Tying up the Ends🪢

Hi everyone,
The latest VoidBound build has been officially rolled out to Steam!
This update overhauls the final three maps of the Orc Dungeon, adding gameplay mechanics, lore tuning and CG scenarios that were only in the form of place holder text format in the 0.6.9 release. With this one, the Orc arc officially comes to a close!
For Players Continuing with Old Saves:
To experience the newly added content, you'd need to pick up the save from after you defeated the Orc Officer Yagnar. The new additions kick in after rescuing Ellie in Milking Chamber > Armory > Engine Room\[Optional] and then culminate in the Bridge room.
Let’s take a look at some of the new things in this one!
Gameplay Highlights:
· What in the blazes happened here?

Based on how things go down in both Armory and Milking Room, players will experience different outcomes to those particular sections of the quest. Let's just say, some will have far more- uh... violent ends than others.
· Was the sabotage worth it?

Players have free agency on how they want to deal with the final leg of the quest-line!
Scenario Highlights:
· Did someone call for plumbing?

Caly sure has her hands full saving the damsel in distress. When she finally find her mystery girl, players can choose to save her right away or savour in the moment...
· All aboard?
Jens wasn't kidding when he remarked about Longclaw not being suitable for transport. But, our Caly is nothing if not resourceful. And Ellie isn't exactly shy either. So guess, it all works out? ( ͡° ͜ʖ ͡°)

https://store.steampowered.com/app/2500710/VoidBound/
-Change Log:-
🔹 New Content: 💡
· Added 2 new H scenes with Ellie
· Added 2 new Ecchi moments with Ellie
· Added 38 new CGs
· Added 12 new sprites
· Added 1 new audio track
· Added 6 new maps
· Added new Gallery Maps
Scenarios are sorted after locations now, requiring players to have finished story specific areas to unlock all the scenes in the respected dungeon (this might change depending on player feedback)
You can now teleport to the Gallery now by hitting Escape > Menu and then following the Journal Expansion of the orc dungeon
🔹 In-Game Fixes: 🛠️
· New enemy placements and routes re-imagined for existing events
· Arming the prisoner sequence tweaked
Orc patrol will reach Caly much quicker now
Fixed a particular blood pool pattern after that event finishes in Caly's defeat. Originally, it’d swipe with another blood spot
· Ellie’s rescue event overhauled
The older placeholder scenario, where one of Ellie's hands is free and is trying to unlock the console, is now gone and replaced with a proper CG sequence
Ellie will now jump out of the machine immediately after the CG sequence ends matching the impression of the art. She and Caly will also start moving while having the next set of conversations
Fixed Ellie sometimes blocking Caly if players hold Ctrl/Enter, essentially soft locking the event
Straight after this scenario ends and Armory is activated, the spot at which Ellie's "rescued" sprite stands, would cause a region block. It's now fixed and passable
Fixed milking moaning sounds continuing on even after freeing all prisoners
Armory event tweaked further.
In the event of Caly getting defeated, the first orc getting shot will have a blood pool underneath him.
Same in the event of Caly winning too, though it's the ambushing orc that will get splattered
When Ellie shoots the orcs, she will now turn to face them first, mimicking better realism
Orc name tags now have spaces in between them e.g Orc3 is now Orc 3, Ambushing Orc and Coward Orc. \[Same name fixes were added to Milking Zone scenes too]
· Fixed a bug in Yagnar's room where the trauma pack storage box would block players in if they moved to the left after looting it.
· Moaning sounds will now correctly trigger on and off during the milking pillory/bed scene.
· Gallery Specific Updates
Added Image Preview to all scenes in the galleryImproved Gallery load time
Fixed Gallery Vent and Seduction not having an exit branch
(Possibly) Fixed portal gate placement to be correct right away, rather than after dialogues
Disabled Gallery menu point while on interactive maps
· Fixed an issue where when players returned to the Orc Dungeon it’d cause the escape sequence event to trigger again
· Added a dedicated exit button to the orc ship when returning back to the Orc ship after clearing it
· New updates to Crimson Strip dialogues.
Three NPCs are now going to have different dialogues based on if Caly worked there before or not.
Some dialogues have further variation based on Caly's corruption factor being higher than 10.
· Fixed a clash between active Orc and Slime quest-lines where the game would soft lock when players tried to go to bed on Setek
· Battle speed is now saved during combat
· Fixed chasing loop bug when in Exhibition Mode
· Fixed an issue with the Dildo Collection quest-line whereby if the player keeps talking to Xaide Shopkeep after buying the schematic for the first time, they'll be able to continue buying it over and over again
· Fixed(again) Haar's sprite collision becoming passable through in his apartment
· Fixed all the museum sprites in the Auction House going invisible when interacting with the quest NPC from the wrong direction
· Various wrong command, bug and grammar fixes
· Lots of ground work for the 0.7.1 patch that will bring massive changes to the weapon mods
And that’s all for this one!
We hope you enjoy diving into the finished Orc Dungeon and experiencing the new mechanics and scenes. Enjoy and we’ll see you in the next one.
Kind Regards,
Cursed-Atelier Team