v8.32ii
Okay one more patch because a lot of bugs piled up all of a sudden!
I might have to lower the scope of the next update, but we'll see what I get done by next week. Both battle variants are now done in 104 out of the 112 battles, so at the very least I will definitely have all the new bounties, blessings, and burdens done.
v8.32ii - May 1st, 2026
-Added elemental reactions to all forms of Roundsaw
-Bug Fix: Blizzard Veyeral was accidentally changed to create less blood pupils between attacks than intended
-Bug Fix: Blizzard Veyeral's fortress walls would unintentionally destroy orbital bullets
-Bug Fix: Unit Lulu and Null Unit's arms would take longer to get into attack positions as the battle went on
-Bug Fix: Activating one of Veyeral Quartet's elemental reactions during their final phase would also activate an unintended attack
-Fixed all known cases where dreams that require breaking certain monster parts would not be awarded if the final part was broken on the same frame as winning the battle
I might have to lower the scope of the next update, but we'll see what I get done by next week. Both battle variants are now done in 104 out of the 112 battles, so at the very least I will definitely have all the new bounties, blessings, and burdens done.
v8.32ii - May 1st, 2026
-Added elemental reactions to all forms of Roundsaw
-Bug Fix: Blizzard Veyeral was accidentally changed to create less blood pupils between attacks than intended
-Bug Fix: Blizzard Veyeral's fortress walls would unintentionally destroy orbital bullets
-Bug Fix: Unit Lulu and Null Unit's arms would take longer to get into attack positions as the battle went on
-Bug Fix: Activating one of Veyeral Quartet's elemental reactions during their final phase would also activate an unintended attack
-Fixed all known cases where dreams that require breaking certain monster parts would not be awarded if the final part was broken on the same frame as winning the battle
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