Update notes for patch 1.2.2

11/02/2026 · Patch Notes · Ultimate Bondage Simulator

Update 1.2.2 — Save & Load System Overhaul

We've done a major pass on the save and load system to fix several issues players could run into when loading a saved game. Here's what changed:

World State Now Saves Properly
Previously, the game only tracked a limited set of objects when saving. This meant that things like doors being opened or closed, objects that were moved or hidden by earlier quest steps, and NPC positions could all revert to their default state after loading. We've switched to a tag-based system that captures the state of every important object in the world — doors, NPCs, quest-related objects, and more. If it matters to your playthrough, it gets saved.

Doors Behave Correctly After Loading
Two fixes here. First, if a quest unlocked or locked a passage (by enabling or disabling a door's collision), that change now persists through save and load. Second, if you save while a door is physically open (mid-slide), it will load in that same open position and naturally close on its own after a few seconds, just like it would during normal gameplay. No more doors frozen in mid-air.

Quest Steps Work on Load
Loading a save mid-quest used to cause problems with certain quest types. Steps that required you to pick up an item, enter a keypad code, or find a note could become unresponsive after loading because they weren't properly re-initialized. Now each quest step type handles its own setup when loaded, so interactive elements work immediately without needing to restart.

No More Replayed Dialogue or Cutscenes
Previously, loading a save could accidentally replay voice lines, dialogue sequences, or video cutscenes from your current quest step. The system now cleanly skips any audio or video that was already in progress and drops you right into gameplay.

Journal Entries Stay Collected
Journal entries you've already picked up will no longer reappear in the world after loading a save. Your collection progress is properly restored before the journal objects check their state, so collected entries stay collected.