​Hi guys!

I hope you are hanging in there during the NNN month.

I have prepared a small update for the Burrow game.

Here's what new:

  • Added the virgin outfit to the player goblin, so it doesn't look like every other goblin. Available after reaching Virgin Mage story point.

  • Refactored the cell connection points detection. It will avoid looking for connection if you cannot place the cell and slightly more optimized but it probably won't be noticeable.

  • Slightly moved the connection point of the breeding room and New captives room. The change is pretty small so it shouldn't cause any issues but if it does, I apologize.

  • Added 2 connection points to the bottom of the growth room

  • Fixed the animation issue in the butcher room

  • Fixed a small issue with the player goblin placement when building the Player room for the first time

The beta build got:

  • New shapes of the "corridors". I think in the next update I should be confident in placing them in the main build.

  • Fixed the issue where using corridors had removed active connections

PS. I should have made a post about it, back when I have randomly pushed an update. Just to confirm, that was regarding the Unity's security vulnerability issue.

Stay safe and thanks for reading :)