[Supporters] FarmD v1.9.1

04/03/2026 · Patch Notes · FarmD

Improved modding support, and quality-of-life features and fixes.

CHANGELOG

\[general]

ADDED

- Added an Interaction Guide screen accessible from the pause menu, which lists out all the interactions in the game, where to find them, and their conditions to start.

- Added a Mods panel to the Options, where any installed mods can be enabled or disabled, or have their settings modified.

- Added an Anthro Lie Down interaction for the beds in the Farmhouse.

- Added a Feral Lie Down interaction for the beds in the Farmhouse.

- Added a Feral/Anthro/Feral Sandwich interaction, accessible from the Feral/Anthro Missionary interaction on the hay bales or wall interactables.

- Added a Feral/Anthro/Feral Face Sandwich interaction, accessible from the freeform Feral/Feral Tribbing interaction.

- Added a Feral/Feral Servicing interaction, accessible from the freeform Feral Bend Over interaction.

- Added a Feral/Anthro Pawplay interaction, accessible from the freeform Anthro Lie Down interaction.

- Added a Feral/Anthro Pawplay interaction, accessible from the freeform Feral Sit Down interaction.

CHANGED

- Changed the destination marker that appears when directing partners to walk somewhere so it is now per-character instead of one global marker.

- Adjusted some button placement across several of the menus, particularly in the Interaction Studio, for a more consistent user experience.

- Idle animation variants no longer play while the Character Menu is open.

- Increased the maximum values on the fluid Particle Limit and Lifespan sliders.

- Increased the arousal gain from fingertip contacts, to make some hand interactions less tedious.

FIXED

- Fixed some scenarios where a partner's text bubble to invite the player to an interaction was staying active when it shouldn't be.

- Reworked some internal handling of fluid emitters to hopefully fix some instability/crashing issues some people were having with Simulated fluids.

- Fixed some physics issues that could occur with the Gryphon model, as well as inconsistent placement on the foot sole marker causing animation alignment issues.

- Fixed some touch targets on the feet of the Drake model being misplaced.

- Fixed hair / fur on the Big Cat Male model being visible in first-person view.

\[desktop]

CHANGED

- Keyboard inputs are now properly reset / stopped when the game loses application focus.

\[vr]

CHANGED

- The node color for "interaction" actions in the Radial menus are now a cyan color to differentiate them from other character actions.

- The wrist UI elements now appear in-line with the character radial menu when opened, to make it easier to see which character is being directed.

- When moving between scenes, the player is now positioned facing forward relative to their headset, rather than the orientation of their play area.

FIXED

- Fixed some behaviour for characters' head joints being unlocked in some scenarios when they shouldn't be, causing physics issues during interactions.

- Fixed an error that could occur in some scenarios when a partner has invited the player to an interaction that uses certain effects.

- Fixed animation issues with the player's feet, if using VR foot tracking while in an interaction that changes the foot's alignment target.

\[interaction studio]

ADDED

- You can now set the icons on transition action buttons and animation groups.

- Added a new Effect type "Override VR Markers", allowing the VR headset marker to be changed during a transition or state, so the VR player's POV can change during the course of an interaction.

- Added a new Condition type "Has Pussy or Male Slit Penetrable".

- Added a handful of new localized action words for transition action buttons.

- Added a "Save and Exit Studio" button in the Animation Editor menu to quit out of the Interaction Studio completely instead of having to back out of all of the menus.

CHANGED

- Adjusted the wording on Conditions and Effects where they are listed in the studio, to make it clearer which role the condition or effect applies to.

- Some fields on transition actions leading to the Exit state are now hidden, since these actions are shown for all characters in the interaction and are always available to Active AI partners.

- The escape key now toggles the menu in the Animation Editor.

FIXED

- Fixed the "Set Collisions Enabled" effect being somewhat confusing because it actually set the collisions to be ignored when the "set active" flag is on.

- The Role field on transition-level Events now populates the dropdown with the correct saved role when opening the menu to edit the event.

- Action buttons for animation groups on non-Pose layers (head, hands, feet) now appear correctly under their headings in desktop mode instead of being listed with Pose-level actions.

- Fixed some UI overlap issues in the "Preview Other Layers" menu in the Animation Editor.

\[modtools]

ADDED

- Added the initial framework for loading and managing mods. See the new modding quickstart guide at https://softscale.net/user-manual/ModdingQuickstart to get started.

\[importer]

CHANGED

- Increased the default arousal gain on the Fingertip prefab so hand interactions are less tedious.

- Improved some validation checks during the character package build process.

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Or, keep following the game here on Steam for the periodic free public builds!

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