[Supporters] FarmD v1.8.1

16/05/2025 · Patch Notes · FarmD

Interaction enhancements and upgraded simulated fluids.

CHANGELOG

[general]
ADDED
- Added an Anthro/Anthro Missionary position on the beds in the house.
- Added cunnilingus to the Anthro/Feral Servicing and Anthro/Anthro Servicing interactions.
- Added icons to the pause menu buttons.

CHANGED
- The version of Unity and a number of third-party packages have been updated.
- The package used for Simulated fluids has been updated and now uses a GPU solver instead of CPU, which should give better performance in most cases. Simulated fluid properties have also been updated to look a bit nicer.
- Handling for aligning hands and feet to objects in interactions has been changed, and should reduce some inconsistencies in animation of these limbs across different character models.
- Voice packs are no longer limited by body orientation, and can be assigned to any character.

FIXED
- Fixed a bug that could cause partners to stop choosing new interactions in some scenarios.
- Fixed a bug where fluids would sometimes not collide correctly with characters.
- Fixed a bug that was causing duplicate vibration devices to get added in the profile, and causing incorrect behaviour in the Vibrators panel like settings not being saved correctly.
- Fixed some bugs where the "Change Interaction" button would not appear in some situations after exiting an interaction or resetting characters.
- Fixed some situations where a character's mouth could get stuck open.
- Fixed an error that could occur when trying to load a character model with incorrectly configured touch targets.
- Fixed some lighting issues with the exterior of the farmhouse.

REMOVED
- Saliva strings have been temporarily disabled since they weren't working correctly with the new fluid setup.

NOTES
- Due to API changes, any interactions made in v1.8.1+ will not be compatible with older versions of the game.

[desktop]
FIXED
- Fixed an issue with the Feral/Anthro servicing interaction where the POV camera range would remain restricted after exiting the "nuzzle sheath" action.
- Fixed the Feral/Anthro servicing interaction missing the "finger sheath" hand actions when the feral partner has a sheath.

[vr]
ADDED
- Restored support for picking up anthro partners by the hips and carrying them.

FIXED
- Fixed some collision issues to make fingering/fisting your partner a bit easier.
- Selecting UI elements from lists in the character Body menu, such as cock types and cosmetic options, should work more consistently now.

[interaction studio]
ADDED
- Added many new touch target types, so you can attach limbs to a character's body in more places.
- Added a track type for Penetration Angle, to adjust the angle of penetration for a cock going into a penetrable.
- Added a track type for Cock Base Angle, to adjust the angle of a character's cock instead of always pointing directly forward.

CHANGED
- The internal alignment handling for hands and feet has changed slightly for non-Default alignment targets. Any animations that aligned a hand or foot to a touch target or cock may need to be updated. Additionally, alignment with these limbs should now be functioning properly for Feral characters.
- The "Rimming Lick" expression is now implemented for Feral characters.
- Tweaked some properties for the alignment system when aligning cocks and penetrables, or two penetrables together, to reduce the likelihood of characters getting rotated around the wrong way.

FIXED
- Fixed an error that could occur when copying an interaction that has "broken" conditions, such as referencing a state that has been deleted.
- Fixed errors that could appear when moving or rotating the camera plane for an interaction.
- Fixed errors that could occur when scrubbing the timeline past animation events with invalid targets, for example a "Change Alignment" for a cock on a character that doesn't have one.
- Fixed a few edge-case issues that could occur as a result of animations not getting reset properly on a character after exiting the animation editor.

[importer]
ADDED
- All characters are now required to have hand-palm and foot-sole objects defined, for the interaction studio to use for alignment. These fields have been added to the Limb Setup module along with an Initialize button for generating the objects at their expected orientations, which should then be tweaked as needed. See the Example scenes for the expected placement on characters.
- Added a field in the Cock module for Cock Rotation Base, to allow the cock's rotation to be animated in interactions. This should be the sheath bone for any sheathed characters to prevent clipping issues, or just the cock base bone otherwise. Additionally, you can define override objects in the Sheath Type in Configurable Parts in order to use different rotation roots with different sheath types.
- Added many new touch target types - use the Generate Touch Targets button to add the new ones to existing characters.
- Added some more validation for some fields, to prevent errors when building the package or loading in the game.

CHANGED
- Due to API changes, any .fdc files built before v1.8.1 need to be re-exported with the Importer v1.8.1+ in order to work correctly in v1.8.1+ of the game.
- The version of Unity was updated to 2022.3.61f1, so any projects that use the Importer package may also need to be updated to a 2022.3.x version to work correctly.
- New touch targets created using the Generate Touch Targets button are now placed at the expected orientation for animations to work, so they should require much less tweaking and trial-and-error. Also see the Example scenes for the expected placement on characters.

REMOVED
- Removed the "Status / Available Activities" section from the Character Importer component since it was out of date and not set up to handle the new interaction system.


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