Spring Update!
We’ve updated the game’s balance and visuals, along with numerous improvements based on your feedback!
Each upgraded card level now has a unique card back:
Level 1 — unchanged (default)
Level 2 — silver design
Level 3 — gold design
Rarity gems updated
Neutral cards now have their own emblem
Fixed multiple bugs
Adjusted balance based on player feedback
Unicorn
Cost: 6
Health: 4 / 6 / 8
Moon Fairy
Mana gained on attack reduced to 1
Prayer
Now a golden card
Charm
New effect: grants 1 / 2 / 2 cards and 1 / 1 / 2 mana to the player
Emerald Dragon
Removed magic immunity
New effect: applies “Magic Mist” on summon
Lord of the Abyss
New effect: can summon a Courtesan for 2 mana
Leprechaun
New effect: Summon — owner gains 1 / 2 / 2 Coin cards
Forest Mage
Spell and ability damage: +2 / 3 / 4
Order Novice
Attack: 1 / 2 / 2
Health: 1 / 1 / 2
Baptism by Fire
Card draw effect removed
Grasping Tentacle
Cost reduced to 3
Paralysis duration increased: 1 / 2 / 2
Sweet Bonds
Card draw effect removed at all levels
Gentle Kill
Cost: 4 / 3 / 2
Mage Deck
Durability: 1 / 2 / 3
Spear of Destiny
Attack bonus reduced: 4 / 5 / 6
Rally Troops
Cost increased to 3
Defensive Tentacle
Health: 6 / 7 / 8
Seal of Pain
Now ignores magic immunity
Cost increased to 1
Abyss Demoness
New effect:
Each turn (except the turn it is summoned), destroys an enemy creature with attack lower than 3 / 3 / 4
Summon: deals 2 damage to its owner