[RUMBLE BLAZING Progress Report] Continuing from yesterday.
Here's some additional feature information I forgot to mention yesterday.
You can now turn fog on and off and change between four different tone mapping types during a match.
I was having trouble adjusting the post-effects while tweaking the lighting...
"This brightness and blurriness are good..."
"Yeah, this one is good too..."
"Um, yeah, this one's good too..."
"Which one should I choose?!!"
After much deliberation, I decided, why not just let the player choose?!
So I implemented it temporarily.
This fog and tone mapping don't just change the brightness,
but they actually change the texture quite a bit.
You might like a crisp look,
or a slightly blurrier look.
I think it will change skin texture quite a bit.
Sweat texture in particular changes significantly.
You'll have fun changing it to suit your mood that day.
Video of switching between fog and tone mapping
You can now turn fog on and off and change between four different tone mapping types during a match.
I was having trouble adjusting the post-effects while tweaking the lighting...
"This brightness and blurriness are good..."
"Yeah, this one is good too..."
"Um, yeah, this one's good too..."
"Which one should I choose?!!"
After much deliberation, I decided, why not just let the player choose?!
So I implemented it temporarily.
This fog and tone mapping don't just change the brightness,
but they actually change the texture quite a bit.
You might like a crisp look,
or a slightly blurrier look.
I think it will change skin texture quite a bit.
Sweat texture in particular changes significantly.
You'll have fun changing it to suit your mood that day.
Video of switching between fog and tone mapping