Rome Meets Unreal Engine 5.7
The Eternal City just went through a technological revolution.
While migrating the game to Unreal Engine 5.7, some mechanics decided to revolt like a group of senators.
Due to the transition to Unreal Engine 5.7, some functionality stopped working. I hope I managed to catch and fix all the problems.
Engine upgrades are complex operations — even more complicated than Roman politics.
Some interactions stopped working correctly during the transition, but the systems have been carefully reviewed and restored.
Rome stands strong again.