Return Announcement and Progress Update!
First of all, I want to sincerely apologize for taking a break without any updates for the past few months.
Thank you for your concern, and I’m sorry to have kept you waiting for an update.
Over the past few months, my health has been up and down, which made it hard to find the right timing to write updates.
However, I’m happy to report that my health has finally stabilized, so I’m officially back!
As I mentioned before, stress was likely a major factor in my condition. I thought I had recovered after taking a month off, but as soon as I started working again, my health started fluctuating every other day.
I was hesitant to share my situation because I wasn’t confident in my own recovery, and honestly, there were days when I thought it was all over, struggling with constant back pain that kept me up at night.
So, this time, I decided to fully step away from game development and focus on proper rest.
Last year brought a lot of changes, including the overwhelming response on Steam, which made me feel like I had to meet everyone's expectations.
That pressure, combined with the frustration of not being able to work as efficiently as I wanted, likely contributed to my stress.
I tried not to let it get to me, but it’s easier said than done. I’m the kind of person who tends to put a lot of pressure on myself, and I’ve come to accept that this probably won’t change.
This time, I made sure to take a proper break, completely stepping away from game development.
Over the past two weeks, I’ve felt great!
I’ve been exercising, building up my stamina, and feeling more energized than ever.
However, from now on, I won’t be saying, “I’m fine” so easily.
I might have another health setback, and if that happens, I’ll take a break again! (Consider this my insurance policy to be kind to myself, haha.)
Just to be safe, I’ll be sharing progress updates about once a month for the time being.
Once again, I deeply apologize for any concern or inconvenience I may have caused, and I appreciate everyone who’s been waiting for updates.
I’m truly sorry.
I’ll keep working hard to create a game that those of you who continue to support and enjoy my work will love, so I hope you’ll stick with me.
While I couldn’t post any articles, here’s a brief update on what I’ve been working on before my break and over the past few weeks:
Camera System Experiments:
Testing new camera systems, including moving cameras during restraints and implementing multiple camera positions.
These are still in the experimental phase and will likely require modifications to existing animations, so it might take some time.
New Moves (in progress):
Dragon Sleeper to Chest Play


Cobra Twist to Groin Attack


First-person Perspective Experiments

Various Prototype Motions






New Outfits and Characters:
Added new costumes


New Character (temporarily using another character's hairstyle)
Name: Nagisa



Additionally, I’m planning to work on some updates for the male characters soon.
Thank you for your continued support, and I’ll keep doing my best!
Thank you for your concern, and I’m sorry to have kept you waiting for an update.
Over the past few months, my health has been up and down, which made it hard to find the right timing to write updates.
However, I’m happy to report that my health has finally stabilized, so I’m officially back!
As I mentioned before, stress was likely a major factor in my condition. I thought I had recovered after taking a month off, but as soon as I started working again, my health started fluctuating every other day.
I was hesitant to share my situation because I wasn’t confident in my own recovery, and honestly, there were days when I thought it was all over, struggling with constant back pain that kept me up at night.
So, this time, I decided to fully step away from game development and focus on proper rest.
Last year brought a lot of changes, including the overwhelming response on Steam, which made me feel like I had to meet everyone's expectations.
That pressure, combined with the frustration of not being able to work as efficiently as I wanted, likely contributed to my stress.
I tried not to let it get to me, but it’s easier said than done. I’m the kind of person who tends to put a lot of pressure on myself, and I’ve come to accept that this probably won’t change.
This time, I made sure to take a proper break, completely stepping away from game development.
Over the past two weeks, I’ve felt great!
I’ve been exercising, building up my stamina, and feeling more energized than ever.
However, from now on, I won’t be saying, “I’m fine” so easily.
I might have another health setback, and if that happens, I’ll take a break again! (Consider this my insurance policy to be kind to myself, haha.)
Just to be safe, I’ll be sharing progress updates about once a month for the time being.
Once again, I deeply apologize for any concern or inconvenience I may have caused, and I appreciate everyone who’s been waiting for updates.
I’m truly sorry.
I’ll keep working hard to create a game that those of you who continue to support and enjoy my work will love, so I hope you’ll stick with me.
Progress Update Before and After My Break:
While I couldn’t post any articles, here’s a brief update on what I’ve been working on before my break and over the past few weeks:
Camera System Experiments:
Testing new camera systems, including moving cameras during restraints and implementing multiple camera positions.
These are still in the experimental phase and will likely require modifications to existing animations, so it might take some time.
New Moves (in progress):
Dragon Sleeper to Chest Play


Cobra Twist to Groin Attack


First-person Perspective Experiments

Various Prototype Motions






New Outfits and Characters:
Added new costumes


New Character (temporarily using another character's hairstyle)
Name: Nagisa



Additionally, I’m planning to work on some updates for the male characters soon.
Thank you for your continued support, and I’ll keep doing my best!