Recent Development Progress Report

07/05/2025 · Other · The Game of Annie 安妮的游戏

Recent Development Progress Report

Hello everyone, thank you so much for your support!
After a series of updates, the project has undergone performance optimizations, visual enhancements, animation improvements, and new feature additions.
The current version has reached a stable state, and new content is still in development. Below is a detailed breakdown of the latest updates.



**Performance Optimizations**
• Removed legacy post-processing filters that were too resource-intensive and replaced them with new ones that have minimal performance impact.

• Implemented a brand-new input system that now supports fully customizable keybindings.

• The new input system also supports gamepad input and allows adjusting mouse/gamepad aiming sensitivity.

• Significantly reduced the camera's render distance while adding a configurable option in the camera settings.

• *For mid-to-low-end PCs, we recommend setting the render distance to 100 meters.*

• Added a visual preparation phase before scenes load, where the game pre-generates object pools.

• *Players can now see which systems are being prepared in the background.*



**Visual Enhancements**
• Enabled new post-processing filters with additional adjustable settings—all with negligible performance impact.

• *These filters can now be fine-tuned in the settings menu and modified in real-time during gameplay.*

• Enhanced volumetric fog effects on the main camera, improving distant scenery visuals.

• Added more parameters for volumetric lighting—rest assured, these improvements maintain performance efficiency.

• Updated certain plants and structures in some scenes, resulting in slight terrain variations.

• Revamped lighting and water effects in select areas while fixing related bugs.

• Overhauled particle effects, including smoke grenades, explosions, blood splatter, and more.



**Animation Improvements**
• Major refinements to the protagonist’s idle poses, aiming animations, and movement while aiming.

• Adjusted NPC behavior logic and QTE camera parameters based on player feedback.

• Fine-tuned weapon positioning for better accuracy and feel.



**New Features**
• Free Camera Rework

• Now usable in both camp and post-death scenarios.

• Input controls are now integrated with the new keybinding system.

• Improved Ragdoll Physics

• More natural physical reactions when entering ragdoll state.

• Ammo Supply in Skirmish Mode

• Added ammo crates to ensure players have sufficient resources during combat.

• Human Enemy Assault in Survival Mode

• Players can now choose different gameplay styles.

• Hit Direction Indicator

• Helps players identify the general direction of incoming attacks.



**Future Plans**
Two major features are currently in development:
1. Cheat System
• Based on player feedback, we’re adding optional cheat functionalities (e.g., god mode, infinite ammo/stamina/items).

• These will be toggleable in-game.

2. Domination Mode
• Core mechanics are complete, but mission modules are still being tested.

• A brand-new map is also in production—check out the preview screenshots below!


Once again, thank you all for playing and supporting us! Wishing you a great day! 🎮✨