Rebalance Patch Note
BIG AND HOT!
New Mechanic: Barrier
Absorbs all Damage from abilities (including effects that reduce Health and Health Siphon). Has Durability, which decreases by the amount of damage absorbed. The barrier does not protect against attacks and does not block abilities that set the target's Health.
Mercenaries
Faye• Attack is increased by 25% on 4+ Reboots
• 2nd ability: Damage buff is increased by 25% on 4+ Resets. Grants Attack to all fighter allies now
• 3rd ability: Infection is increased by 100% on 4+ Reboots
Rose• Outfit ability: Damage is increased by 50%
Bea• Health is increased by 30% on 4+ Reboots
• 2nd ability: Damage is increased by 50% on 3+ Reboots
Victoria• Health is increased by 20%
• 1st ability: Now always deploys 4 stims on any level
• Outfit ability: Damage is increased by 25%. Now deals Damage equal to % of own Health
Arachne• Attack is increased by 25%
• 1st ability: Infection is increased by 50%
Arachne's spider
• 3rd ability: Attack buff is increased by 25%. Now gives Attack to all Replicas
Lorraine• 3rd ability: Health Siphon is decreased by 35%, trigger condition reworked from "Enemy suppression triggered:" to "Any mercenary suppressed"
Commanders
Aurelia• 1st turn ability: Damage is increased by 25%
Verena• Bioregenerators now have Barrier. Bioregenerators heal was increased by 15%
• 6th turn ability: Damage is increased by 25%
Annabelle• Passive ability: Damage is increased by 50%
• 1st turn ability was changed: Now clears enemy's field from both positive and negative stims beforehand
HunterHunter Dogs
• 1st ability: Commander Infection is increased by 25%
Elaine• 5th turn ability: Health Siphon was decreased by 10%
Familiar of Solitude
• Health was decreased by 15%
Ophidia• 1st turn ability: Fountain's Health was decreased by 15%. The number of summoned Fountains was decreased to 3
• 6th turn ability was changed: Now becomes available 1 turn later (7th turn) and does damage instead of reducing Health