Progress Report #16

28/09/2025 · Release · Glowing Stones : Heroes' Awakening

I was quiet these past two months, I’m getting back to a “normal” cadence for progress reports starting now.

Behind the scenes of the last two months
  • Vacation (finally!) Nearly three weeks off, my first real break in 3 years of dev. Côte d’Azur, beach 200 m away, sun, wind, and a short stay at a holiday village to really switch off. It did me a world of good... and helped me reconnect with my family (10–12 hours a day, 7/7, takes a toll).

  • Back to work: I’m easing back into renders for GS. Meanwhile, the adult-game landscape shifted, and not always in our favor.

Platforms & payments: what changed

Recently, some platforms and payment processors tightened policies around adult games. Quick rundown:

  • Itch delisted paid adult games (GS wasn’t there anymore anyway).

  • Steam removed titles with certain taboo content (GS is not affected).

  • Most impactful: Steam now refuses Early Access for adult games and only reviews content at release.
    For GS, that’s a real blow: EA was how I gathered your feedback and funded development along the way.

Finances (straight talk)

I’ve been full-time on GS for almost a year. My last appointment with unemployment services went poorly: I may lose the allowance that’s been covering my living expenses during development. So yes, the next few months really matter.

The plan (and how you can help)
  1. Steam Daily Deal in ~1 month
    GS will be featured for 24 hours. These promos can be huge… if we show up with recent, positive reviews.
    -> If you enjoy the game, please leave a positive Steam review and spread the word: last-30-days reviews carry extra weight.

  2. Final release of GS (~9 months, to be confirmed)
    The stronger the launch, the more I can build a cushion to fund what’s next.

  3. CrowdFunding
    I’m using another platform for that, but I'll have to shift its role: it will host Early Access for the next game and, if needed, serve as a financial lifeline during the transition.

I’m realistic: there are Plan B’s (traditional job, a loan). But the goal is clear: make a living from GS and deliver the best game I can.

Current chapter progress
  • Writing: done. I’m doing a polish pass to tighten pacing.

  • Posing / renders: first two scenes finished, half of the first spicy scene completed, and I’m moving on to a longer scene. Yes, there’s a small delay (policy shifts + vacation), but I really like this chapter, and it’ll flow even better after pacing tweaks.

  • Numbers: not this month (Ren’Py is grumpy until the text is fully coded). I’ll share stats next month.

In short

Thanks for your help. The coming weeks are pivotal: a recent positive review and a quick nudge to friends can make a concrete difference.
See you very soon for the next update.

And now, I let Celeste sticking with you, hoping for the best!