Preparing for the Descent into the Dungeon: Potions, Runes, and Goblins

Before every descent, it’s important to remember: the dungeon does not forgive mistakes. To survive, you must know how to use the abilities you find — and what kind of enemies you’ll encounter. Below is a complete breakdown of everything that will help you go deeper.
🧪 Potions — the foundation of your survival

Potions allow you to survive deadly blows, restore resources, or take a risk to change the flow of battle.
Minor — restores 15% health
Standard — restores 30% health
Strong — restores 50% health
Minor — restores 15% mana
Standard — restores 30% mana
Strong — restores 50% mana
Potion of Fate — removes one random effect (positive or negative).
Potion of Greed — 50% chance to gain the effects of all potions at once or nothing.
Potion of Luck — applies a random effect (also positive or negative).

Runes drop from bosses and grant unique abilities. They define your playstyle, strengthen your spells, and determine the outcome of dangerous encounters.
Allows you to apply elemental states to enemies:
Smoldering, Frozen, Electrified, Bloodied.
If the elements are compatible — synergy triggers and you deal +50% damage, activating a unique synergy spell.
If incompatible — damage dealt is reduced by 50%.
Synergies (+50% damage):
Fire + Ice = Steam
Ice + Blood = Shards
Blood + Electricity = Flash
Electricity + Fire = Sparks
Incompatible combinations (-50% damage):
Fire + Blood
Ice + Electricity
Electricity + Ice
Blood + Fire
For each spell in your spellbook, grants a +10% bonus depending on its element:
Fire — increases damage
Ice — increases resistance
Electricity — increases mana regeneration
Blood — increases health regeneration
Allows you to look one step ahead in the dungeon labyrinth and change the upcoming reward.
Allows you to call upon an ancient power once per run, restoring 50% health and 50% mana.

A subspecies defines a goblin's innate ability, which greatly affects the battle.
When taking damage, applies the “Poisoned Cuts” effect to the attacker.
If the effect is already present — adds +1 stack.
Poisoned Cuts:
Each turn deals damage equal to 1% of maximum health, multiplied by the number of stacks.
Stacks reset at the end of the battle.
When the goblin’s health drops below 30%, it gains +50% damage.
Each attack burns 20% mana from the opponent.
Reflects 30% of the damage received back to the attacker.
Resistant to critical damage — critical hits deal significantly less damage or do not trigger at all.