Patch e64db2b0
Kobolds are now listed from in the /list cheat.
Fixed store items in AssetBundle maps from not spawning if they use PrefabDatabases to spawn.
Fixed /give stars, /give machines, and /skip from being able to be ran on clients, causing a desync.
Added clothing hue option (Thank you Mauve!)
Added cheat auto-complete. (Thank you woemwoemwoemwoem!)

You can use Tab (by default) to accept auto-complete options, rebinding available in options.
It is aware of installed mods and will suggest equipment, items, fluids...
Inputsystem refactor. Inputs are now handled globally rather than by your spawned player Kobold. Fixes softlocks where modded KoboldKare could potentially fail to spawn the starter Kobold.
New mods are now built with universal asset bundles, which reduces their size significantly. If you make mods, make sure to update your SDK and rebuild to take advantage of the new format!
Audio now fades in during level load to prevent audio spam from stacked photon events.
AssetBundle mods can now include custom localization.
Fixed having spiky parts in a save causing it to fail to load.
When joining public lobbies, mods are discovered in advanced via room properties and installed before joining. (Private lobbies aren't discoverable and still need to be joined).