Patch 0.21
Hello everyone! Here's a little patch which completes last month's additions.

We've added a long-awaited (lol) feature: you can now see where are the npc in your zone!!! Yes, you can finally stop running around like an idiot. It only took us a YEAR to get this out. Sorry. Soooooorry.
Here's the patch note:
xoxoxoxox happy holidays byyyye

We've added a long-awaited (lol) feature: you can now see where are the npc in your zone!!! Yes, you can finally stop running around like an idiot. It only took us a YEAR to get this out. Sorry. Soooooorry.
Here's the patch note:
Patch 0.21
Content
- NPC indicator when ping with right mouse click. The indicator show only npc's in the same zone as you. It show if the npc is inside a building too. When you open the map in the smartphone, a small house icon also indicates whether the npc is in a building too.
Bugs
- Auto-resolution detection at start.
- Fullscreen mode is now fullscreen-windowed.
- The game don't run in background anymore. A temporary solution until we make a real pause system.
- Fix on 16:10 resolutions.
- Fix for a dialogue in the coconut bar with Dolores/Dimitri.
- Level design fix in the Forest zone.
- Animation bug fix in the battle system where some animations would stop.
- Intro Bethomet bubble dialogue cancels out properly.
- Physics optimization (no more characters fall trought floor if low fps.)
- Fix with Dimitri height with overworld sprite.
- Dolce shadow overworld sprite in cutscene now appears properly.
- Add scrollwheel icon in the Gloryhole minigame.
- Elevator bug fix.
- Steve's shop carpet!!!
xoxoxoxox happy holidays byyyye