Parasite Inside v0.4.0 — Early Access Release
Hi everyone! Update 0.4.0 for Parasite Inside is now available for subscribers with Early Access on Patreon[www.patreon.com] and SubscribeStar[subscribestar.adult].
Online Verification
To protect the game from leaks, Update 0.4.0 introduces online verification.
You will need an internet connection when entering your verification key.
The key will be available:
• In the update release post on Patreon and SubscribeStar
• In the private Discord channel accessible for the required tiers
Keys are automatically refreshed on a regular basis.
Save files from previous versions (0.3.x) won’t be compatible with Update 0.4.0 due to extensive changes to locations and core systems. You will need to start a new game.
Changelog 0.4.0
\[Locations]
Crew Tier – Corridor environment meshes redesigned
Crew Tier – Living quarters meshes redesigned
Crew Tier – Cryosleep preparation room visually updated
Crew Tier – Added a new laboratory storage room
Crew Tier – Cafeteria redesigned
Crew Tier – Captain’s quarters redesigned with new elements
Crew Tier – Gym redesigned
Crew Tier – Pre-Airlock room redesigned
Crew Tier – Transition to Loading Docks redesigned
Crew Tier – Crew stasis room redesigned
Loading Docks – Transition to Crew Tier updated
Loading Docks – Main corridor redesigned
Loading Docks – Safe Room redesigned
Loading Docks – Added new environment elements
Loading Docks – Transition to Animal Stasis Labs redesigned
Animal Stasis Labs – Multitool now found in the storage room where Oni wakes up
Animal Stasis Labs – Ventilation shafts redesigned in transitions
Animal Stasis Labs – Transition to Workshops S6 redesigned
Workshops S6 – Main corridor redesigned (removed unnecessary doors)
Workshops S6 – Large room with side ramp removed
Workshops S6 – Added a new large storage area
Workshops S7 – Transition to Workshops S8 redesigned
Workshops S8 – Transition to Sector 9 redesigned (shortened)
Workshops S8 – Second door transition to Sector 9 now blocked
Workshops S9 – Transition to Sector 6 redesigned
Workshops S9 – Corridor doors now functional; no need to detour through Warehouse LTW-S9-03
Workshops S9 – Transition to Main Labs redesigned
Main Labs S1 – Transition to Main Labs S2 redesigned
Service Tier S1 – Transition to Service Tier S2 redesigned
Service Tier S2 – Distribution room moved to the center of the location
AstroLink S2 – Safe Room relocated to the start of the main corridor
AstroLink S2 – Lotus awakening puzzle removed
AstroLink S2 – Transition to Lotus area redesigned
AstroLink S2 – Reactor lift speed puzzle redesigned
AstroLink S2 – Respawn removed (no longer needed)
COLOS-8 – Entire ship model recreated from scratch (more detailed + better optimized)
COLOS-8 – New engine VFX
TEP – Added initial location for The Evolution Path (two rooms)
All locations – Cryopod meshes redesigned
All locations – Furniture redesigned
All locations – Modular beds redesigned
All locations – Added new bathroom environment elements
All locations – Added new ventilation shaft elements
All locations – Added new biomass mesh types
All locations – All doors redesigned and optimized
All locations – Added moving body parts in infected zones
\[Enemies]
Sporepop – Now deals one-time physical damage on explosion + applies infection
Sporepop – Explosion now contaminates Oni’s body
Spreader – Now deals one-time physical damage on explosion + applies infection
Spreader – Explosion now contaminates Oni’s body
Spreader – Movement speed reduced
Spreader – Respawn chance reduced
Burgeon – All animations reworked (+ added censored variants)
Burgeon – Added censored body mesh variants
Larva – Redesigned (two types)
Spitter – New enemy added (mesh, mechanics, animations, sounds, VFX)
Hanger – New enemy added (mesh, mechanics, combat system, animations, sounds, VFX)
Lotus – Enemy reworked (mechanics, animations, sounds, VFX)
Lotus – Body mesh redesigned (+ censored variant added)
\[Cutscenes]
System – Cutscene loading system fully reworked; all assets load before playback starts
System – Pause added during cutscenes
System – Subtitles remain visible while paused
System – Option to disable blur effect during cutscenes
Comments – Some short cutscenes replaced with Oni’s gameplay comments to maintain flow
Cutscenes – Lip-sync reworked for all dialogues
Cutscenes – Almost all cutscenes restructured for better pacing and segmentation
18+ Cutscenes – All adult cutscenes now have SFW alternatives (unique animations + voice lines)
Dialogues – All cutscene dialogues rewritten and polished
SiXy – Added sfw body version
\[The Evolution Path (TEP)]
Merger – System similar to save terminal/gallery (in progress)
Merger – New mesh and animations
Merger – Unique UI
TEP – Unique interaction widget added
TEP – New door type added
TEP – Pregnancy system added
TEP – Six new cutscenes added
TEP – New status/concentration system (quest points, VFX, sound)
\[Systems]
Censored Mode – Added option to start the game in censored mode
Level streaming – Fully redesigned to avoid runtime stutters; loads during low-load moments
Loadscreen – Custom loading screen system created (replacing Async Loadscreen plugin)
QTE – Added UI-based struggle system
Save System – Save slots now show extra info (game version, censored mode, TEP)
\[Character]
Flashlight – C-Scanner flashlight reworked, now directional
Moveset – New movement animations with flashlight
New outfit – Stasis Suit added (two variants)
New outfit – AstroSport Suit added (three variants)
Body contamination – Added visual contamination from spores/fluids
Infection – System reworked; proximity to spores increases infection faster
Infection – Showers now remove only surface infection + clean contamination
Infection – Stationary MedKits remove internal infection but not body contamination
Mental Health – Respawning from infection now lowers Oni’s mental health
Mental Health – At zero mental health, Oni wakes in a new area and TEP storyline begins
Customization – Oni cannot use customization while contaminated
Customization – New outfits found while contaminated go to wardrobe instead of auto-equip
Animations – Infection animation replaced (4 new variants)
\[Light]
All lights – Added unique color tones based on location atmosphere
All lights – Volumetric scattering optimized
All lights – Light materials rebuilt for accurate emission
Lighting system – Switched from Lumen to baked lighting
\[Audio]
TEP doors – Unique opening sound added
Dialogues – All AI-generated lines replaced with real voice acting
Ambience – New ambient sounds added
Dialogues – Dialogue volume balance fixed
\[/b][/p] Scene loading – New gallery system to avoid partial loading; cutscenes start only after full load Camera – Loopable scenes now have a free camera; normal cutscenes use fixed camera Lighting – Added flashlight to gallery camera UI – Updated interface for the new camera mode
\[Picture Gallery]
Art – All AI images replaced with fully hand-drawn artwork
Collections – Cards now separated into themed collections
SFW – SFW variants added for censored mode
Locations – Many card locations changed
\[Map System]
New map – Added Service Tier Sector 1 map
New map – Added Service Tier Sector 2 map
Compact Map Station – New map stations added
Player Marker – Player position now shown on the map (M)
Animations – Added UI animations
Maps – All maps updated to match redesigned locations
Key elements – Added icons for showers, terminals, implant beds
Emergency corridors – Now displayed on the map
UI – Active map button now becomes inactive while the map is open
\[Shower System]
Camera – Free camera added
Lighting – Added flashlight to camera
UI – Interface updated
Animations – Improved old animations and added new ones
Infection level – Different animation sets depending on infection level
Censored – Censored shower variant added
\[Optimization]
Decals – Reduced number of decal instances
Decals – Reduced decal texture sizes/resolution
Shaders – Shader count reduced by nearly 50%
VFX – All particle systems optimized
\[Other]
Crosshair – More visible and sharper
Glass materials – Improved glass shader
Bugs – Numerous bug fixes (not listed individually)