October News
Today I´m testing a new format for those monthly summaries, something less text heavy. Tell me if you likey ;)
For our Combat we have been working on the "Skill Tree" that allows you to unlock new weapon modes and invest the viral matter you harvest by nerfing enemies back to their zero state into cuwl upgrades. First a noice looking render of the final look and after that you can see a gif of how the system works on the backend.

Taco our UI and Sandbox Programmer said something about the backend having its own 2D Physics Engine just to make this work. It IS very complicated but its a ton of fun to play around with already :3

No explainer needed.





Character Outfit for a "Special Scene" with our Witch (The scene is side content we still have to add) below, we even did real world research with a friend to ensure this was somewhat "realistic" to pull off :3
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[/carousel]Just a bunch of cool pics of prop passes for final environments and level blockout passes for WIP ones <3
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[/carousel]Just some cute stuff you´ll later find in the game. Sometimes I also get confused what the fuck its actually for, I´m sure its something funny our writer came up with :D







And some tasty map preview one of our level artists made. Its def not final but should give you some ideas on what Hell is gonna look like when you can finally traverse it. (Its one of our many "world biomes // worlds" we´re creating for the main story line.)
