New content delayed
Hello,
I recently had to move, and at my new address, I'm facing issues with getting electricity. This has consequently delayed the release of new content and disrupted my strategies for attracting new players.
One of the first things I did to compensate for this was to add Fami (game) to the store—possibly the most fun mini-game. Within my current limitations, I'm also preparing more voiced visual novels, as this type of content has been the most valued by players.
Since the sales of Chest #1 have been very low, I’ll also be bringing it back to the store. It has proven to be an important means of funding the creation of new waifus, and new players struggle to find it in the store, leading to player loss due to a lack of content, Consequently the number of people to buy content in the future and help fund new waifus
Once I have electricity again, I'll be able to focus more on the game's marketing. I didn't promote it much in the beginning out of concern that there might be serious issues with the game's economy, which could have affected the game in its first few days.
Let me know if you’d like any refinements!
I recently had to move, and at my new address, I'm facing issues with getting electricity. This has consequently delayed the release of new content and disrupted my strategies for attracting new players.
One of the first things I did to compensate for this was to add Fami (game) to the store—possibly the most fun mini-game. Within my current limitations, I'm also preparing more voiced visual novels, as this type of content has been the most valued by players.
Since the sales of Chest #1 have been very low, I’ll also be bringing it back to the store. It has proven to be an important means of funding the creation of new waifus, and new players struggle to find it in the store, leading to player loss due to a lack of content, Consequently the number of people to buy content in the future and help fund new waifus
Once I have electricity again, I'll be able to focus more on the game's marketing. I didn't promote it much in the beginning out of concern that there might be serious issues with the game's economy, which could have affected the game in its first few days.
Let me know if you’d like any refinements!