New Build done!
System Overhauls: General improvements to the Save/Load system, including fixes for empty save selection and autosave population.

Performance: Massive optimizations, including better memory management for NPC drops and fixing duplicate actor loading. Updated first batch of Vegetation with latest Tech!

Dungeon Fixes: Resolved loading issues for Part 2, dialogue script errors, and interaction freezes with false torches.
Vehicle Fixes: Fixed rotation issues caused by character input and animation glitches when spamming enter/exit.
Gameplay/UI: Fixed disappearing boss health bars, missing hair on male NPCs, shop crashes in Chapter 2, and HUD/Time freezes.
World & AI: Corrected "stuck" animals (chickens/crocodiles), fixed loot falling through the floor, and updated quest text for better English.

STUDIO MODE:
The Studio mode is currently under heavy upgrade. All the under the hood code has been re-organized and optimized to better take the soon to be customizations within it and a new climax VFX system.
Other improvements planned:
Better interface
Better save and load UI and features
Tooltips
Movie creation
More Levels
And that goes without saying: a lot more new poses (and better filtering for them).
GAME:
Phone interface (services, fast travel, time skip, quest tracking, quick options...)
Futa Amulet powers
Streamer safe mode
Huge rounds of optimizations
Some Visual effects and Sound effects can and do linger in the world, we are investigating (this is a performance and memory drain).
Some physics objects feel light and break too easily.
Rare cases where quest log doesn't visually update (quest still progresses normally), will be gone with the new quest tracking and journal system.
Accumulated play time in save and load UI is not accurate.
Skeletons can be stuck or not find their way to you.