JASON – Final Sprint Before Release!

01/05/2025 · Release · JASON, Coming of Age



Hey everyone,
Just wanted to share some updates on the development of JASON, as we’re now entering the final sprint before release.

Originally planned for April, the launch has now been rescheduled for early summer, just after June’s Neo Fest.
This little delay gives me the time to polish everything and ensure a smoother experience for everyone.



🔧 Where are we now?

The visual production — including all 3D renders and cinematic videos — is about 85% complete.
Just in April, I produced over 1,000 new renders, and the final game should include close to 5,000!

May is fully dedicated to coding and finishing up the remaining features, including:

The timeline system

Free roam mode

In-game help system

MC attributes and progression stats

The game is designed to be highly branching, meaning the main story can be experienced through multiple paths, creating different playthroughs depending on your choices.





❤️ What kind of game is JASON?

JASON is a harem-style narrative game, where one main storyline unfolds alongside multiple side plots.
The core of the experience lies in the relationships you build (or not) with other characters. Whether you focus on one love interest or explore several, the story adapts to your choices.



This first episode is packed with twists and turns, while also laying the foundations for the wider JASON universe.
And yes, there will be a sequel — but let’s not get ahead of ourselves.




Beyond the main story...

Remember Jason’s dream sequences from the demo?
There will be more! I’ll be including side stories and dream-like episodes to expand Jason’s world even further... but I’m keeping a bit of mystery for now.

I'm also attaching a few recent visuals I’ve created, just to give you a little taste of what’s coming.

Thanks again for your patience and support — I promise, it’ll be worth the wait!