Grenade Launcher Hotfix!!
Grenade Launcher Hotfix!!
Two updates were released today.
The second update was deployed because the first update caused an issue where NPC affinity could not be saved correctly. The interval between the two updates was approximately one hour.
If you played and saved during this one-hour window, please reload an old save (without the “NEW” label).
You can confirm whether you were affected by checking if NPC affinity has been reset to zero.
Only a small number of players should be affected.
I sincerely apologize to those who encountered this issue!
Added area-of-effect damage with extremely high damage
Damage radius and visual effects scale with weapon quality
Currently craftable only at the Advanced Crafting Table
A new monster that drops the blueprint is still in development — stay tuned




Important Notice:
To improve game stability, the save path has been migrated and a smaller, more efficient save format is now used.
Old saves are still usable. New saves will be stored at:
⚠️ The old save path can still be read, but because the save formats are different,
saves from the old path cannot be used in the new path.
Fixed an issue where difficulty settings in the island scene did not display tooltips
Disabled wing sound effects for flying pets while idle
(Only affects idle state after being placed by the player; other states are unchanged)Fixed an issue where group creatures such as No.45 could be summoned by wild units and attack the player
Fixed AI spinning behavior
Hatchling HP is now linked to the HP multiplier of the defeated parent creature
(Although this was a beneficial HP farming bug, excessive scaling severely affected balance)Fixed shotgun projectile drop issues after firing at water surfaces
Adjusted follow distance for creatures No.45 and No.40
Fixed an issue where flying creatures could teleport to the player