GnS DEMO Patch 1.7
Content:
Red Headed "elf harlot" animated sprite
Humanoid "harlot" animated sprite added (Knight on a PIke)
Gameplay:
Changed Aya and Goatette singing trigger
It will trigger after the "Scandalous!" conversation, and when you exit the tomb. If you don't let the Scandalous trigger play through, it'll play again so... patience!
BugFixes:
Fixed particles on Driver Worm egg destruction
Driver Worms no longer turn non-hostile after quest
Fixed hiding UI with "H" Breaking combat HP Bars
Fixed dialogue portrait width changing with interface scale
Known Issues:
A few voice lines are missing integration/need another pass
If you re-enter the tunnels after completing the quest, if you re-enter, enemies in there are no longer hostile... though this might be considered proper behaviour on their part, if you attack them they should respond.
Valaska's notes:
If you have caught the Piczel streams you would have seen some of what we are planning for the combat ergonomics and readability changes! We'll be sitting down and tinkering, discussing, and then implementing some big changes for combat readability and ergonomics.
I think we are doing pretty good for review scores for a demo, but it would be super amazingly appreciated if we could push for 51 reviews and then hit the Very Positive bracket... that way, our steam next fest debut will be amazing! If you don't mind shooting us a recommend if you enjoyed the game, please do. We appreciate it so much, especially reviews giving us a heads up on what we are doing right, what we are doing okay, and what we need to improve/address next. We read them all!