FREE Anduo Report March 20th, 2026

06/04/2026 · Event · Third Crisis

⚠️This is a report for the new Third Crisis game ⚠️

If you are interested, you can check Third Crisis: Neon Nights here:

https://store.steampowered.com/app/3400350/Third_Crisis_Neon_Nights/

Reporting for lewduty! This week, the bunnies can feel the spring approaching.

This is a shortened version of the paid report[www.patreon.com] but we hope you enjoy it nevertheless!⚠️

LenChi:

UI Designs

No spicy visuals from me this time, my current tasks are all about polishing missing UI, so we avoid player confusion and give clear feedback on what is happening. I love doing UIs for a change!

With every screen I overhaul, my work gets a tiny bit easier, because there's more stuff I can re-use and recycle. Which of course is needed so it all looks coherent in the end.

Chapter Start Screen:

Journal Asset:

I made a new asset for the journals because the old one was painted in a rush and didn’t meet the quality of the environment.

And a purple version, just for testing.

NPC Dialogue Feedback:

Newly available dialogue option with party members -> this icon pops up over their head with a neat little animation.

Changes to the camera UI:

Thicker outlines, character name above the rectangle, status of the character underneath it for clarity:

Perversion UI Overhaul:

Just a suggestion right now, we’re still debating about what works best.

Prolonging the white bar in the tab menu so there's enough space

Showing the current level as a big number

Detailed "XP" next to it + gauge

The Perversion Gain Screen:

Show gauge from tab menu

Visibly add the amount that was just gained

Autosave Icon:

Icons for some generic status effects:

Icons for dialogue options:

More consistent timers throughout the game:

JustNox:

We wanted to give more of a cyberpunk vibe to the trains interior, so Nox started working on some neon ads and destination screens:

First pack for train interior assets

From carpets to new seats, handles, poles, windows and other things to give the train interior a more defined look:

Got to know the time and where you are going:

Preview of the finalized lights in action (w/o and with overall lightning):

Desva:

Sarah now is wearing her uniform when you are calling her at work:

Desva has also made it his full time job to hide more kitties in the game:

Cleaned up the curtain entrance

Before:After:

Implementation of all the newly made assets for the subway

Base lighting for the carts:

Aine Lovia:

Plan 3 Villain Scientists

Zanzo:

Zanzo made our new TCNN Logo. You might be wondering - “Why did you want to change it?” Well, Valve considered our logo to be hard to see on our capsules, so we wanted to change that!

Rokean:

I'm doing "alternative dressings" for the glowing hole (so things don't look exactly the same environment-wise, since this is supposed to be a couple of days later).

I dressed the kitchen with less food prepared/on the stove and more stuff in bags. I also put a lot more clean tableware and plates, and a lot fewer dirty dishes, to indicate that they have had fewer customers lately.

Room 101 (where you help Simon clean in 0.1):

Juno:

Juno made some luggage since it would be natural for people to take some along with them on trains and have it show up in other environments:

Decals to break up some of the walls:

A dog bone was needed for our canine unit:

Bear:

Made the heart for customers beating while they wait to make it more obvious that there's something there to do:

Vils:

Vils cooked up some beautiful flavour texts for the new mystery items:

Implemented the chapter popups for chapters 1-3:

Implemented a failsafe to pop Jaime from the party if we leave the res district during her second mission:

Additionally she also added prompts for when you have some unfinished business:

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :)

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