Forged Again Update
⚠️ Save Compatibility Notice
Because this update completely revamps progression, weapons, armors, and food, older saves may lose some weapons or armor items. I’ve tried to mitigate this as much as possible, but some edge cases may still happen.
In addition, all old food items have been removed (they no longer exist) and are replaced by the new food system.
This update is a major progression overhaul focused on materials, crafting, armor, weapons, and food — with new stations, renamed gear tiers, and a cleaner sense of “what comes next.”
On top of that, there’s a ton of new content across the board: quests, building additions, custom paintings, new Archdemon animations, and… rumors spreading about portals and a strange flower appearing across the island.
Complete progression revamp: Items and materials now follow a clearer 3-stage path: Bronze Age → Steel Age → Darksteel Age
Armor overhaul with meaningful Light vs Heavy tradeoffs (stamina vs protection/evasion/absorption)
Food system fully reworked with new ingredients, recipes, and balance changes
New crafting station: Tannery for refining leather / silk / dragonhide
Custom Paintings: import any PNG or GIF into the game as a buildable painting
New quests (Stranger + Sylvia)
New Archdemon animations
Mannequin buildable
Rumors: portals… and a mysterious flower with an irresistible scent…
Lots of other fixes and changes..

Tin Ore (found in the same places as Coal)
Several new materials: Resin, Insect Ichor, Demon Ichor, Tin, and more
Multiple new crafting recipes
Tannery crafting station (refine Leather / Silk / Dragonhide)
New music tracks across day/night/dungeon/tension/combat
Material & item progression overhaul
Progression divided into Bronze Age / Steel Age / Darksteel Age
Weapons, tools, and armors updated to match the new stages
Armor overhaul
Heavy and Light are now parallel tracks with clear pros/cons
Heavy: higher protection, actions cost more stamina, provides Absorption chance (20% chance incoming damage is mitigated)
Light: lower armor, no stamina penalty, provides Evasion chance
4 new Light Armor sets
Food system completely overhauled
New ingredient requirements and recipe flow
New planters (replacing the old one)
⚠️ Old planter buildings will be destroyed on update
Rumors of magical portals and strange flowers circulating across the island
Armor rustle sound when running
Mannequin buildable
Custom Painting buildable (import PNG/GIF)
Cosmetic items purchasable from Morvayne
Default Depth of Field enabled (can be disabled/tweaked in settings)
2 new Archdemon animations
New quest for Stranger
New quest for Sylvia
Female servants can now sit on chairs and thrones
Upgraded Unreal Engine 5.5 → 5.6
Updated meshes for Iron Ore / Coal Ore / Copper Ore / Wheat to be easier to spot
Pregnancy now affects Bulk instead of Max Energy
(Bulk = stamina cost of actions)
Cum inflation now affects Bulk instead of Max Energy
Energy regen now pauses 1s after any action
Stamina-based food now increases Energy Regen as well as Max Energy
Rebalanced weight of most items
Village traders won’t buy babies anymore (Morvayne still will)
Extracting seed now has 30% success chance (rarer resource)
Darkness comes later → shorter nights
Tweaked EXP gain for: Swimming / Exploration / Parry
Quests now check if the required item is currently in inventory
Reduced armor clipping across the board (still not perfect)
Guiding Light now moves more dynamically around the player
Updated several sounds for a better audio experience (ongoing project)
Post process tweaks for better contrast
Tweaked Building Plan pose/item so it blocks the view less
Default Fly up/down bound to Up/Down keys
Tweaked player character skin shader
Replaced weapon refraction trail
Save & load times should be significantly faster
Replaced models for all swords
Rocks, ore, and trees no longer respawn after harvesting
Adjusted Overburdened and Laden levels
Tweaked Isabell’s appearance
Animation speeds too slow on: Pickaxe/Axe, Eat/Drink
Falling through the world in a dungeon near a chest
Added “catch player if falling” actor to all maps
Added missing music to Frostbite Hollows
Lag issue in one dungeon
Nursery not consuming babies during crafting
Player becoming see-through when entering scenes or equipping armor too fast
Character sometimes turning black when loading presets with tattoos
Troll/Ogre/Wildling turning invisible randomly on Epic/High settings
Enemies interrupting their own attacks
Dead enemies launching into space
Fixed broken physics bodies on some enemies
Traders switching what they sell mid-trade
Screenshots working again (thanks epic for fixing your engine for once! :D)
Traps dealing no damage (fixed)
Reduced time to initialize the game after loading into main map / loading a save
Optimized several textures
Tattoo loading uses less memory
Optimized multiple code paths to run faster
Optimized collision meshes
Tweaked draw culling on multiple meshes