Feedback on Pleasuremancer's release
Hello,
This is it.
It's been almost two weeks since the release of The Pleasuremancer.
I wanted to give you some feedback on the game's release and its story, as well as announce the continuation of Azael's adventures.
First of all, a big thank you, I was expecting an uneventful release, and in the end, as I speak, we're approaching 800 sales on steam. Admittedly, compared to many games, this doesn't seem like much, but it's more than I expected for a game caught between two genres that usually never mix.
What's more, many of you have played the review game on steam, and I'd really like to thank you, according to all the feedback I've had, it's been a HUGE help.
If you want to help me and the game, do a review :)
I'd also like to thank the following volunteers who, without their participation, I wouldn't be here, and the quality of the game would be lower, Etsilone for the many hours of testing, N3wb_4_l1f3 for the quality English translation, L33ND34 even if he's not around much today, for having helped me for years. [Drake [/b]in 2018-2019 for recoding certain parts of the game.
With so many new people working on the game, I was able to identify several trends. Already, there are clumsy passages in the game where the player feels lost.
- Why do stats go down after a while?
It's badly/not explained and I'm going to make a small change to make it clear, the player can't exceed certain stats, his body can't take it, to increase his max he has to make a physical body and/or go up in power.
Power is a stat that has no max and increases the max of other stats.
- Why does the forest appear?
If you choose to build the tower with godelins, it's obvious, but not when you prefer to do it with a real architect. I must add a little explanation here in game.
- What should I do with Ishaahry? help her? How do I contain her? How do I deal with her invasions?
It's complex, so if this is your first game, I'd advise you to miss some of the content and cancel her invocation. Ishaahry is your nemesis, and will do everything in his power to kill you because of the abuse you inflicted on him before and during your long sleep.
Before she was your slave, Ishaahry was a succubus queen, and her powers return very quickly. Faster than you, especially if this is your first game. This is a time event, and you need to lvl up as quickly as possible to hold your own against the troops they send your way.
- Why Vrimon?
He's the only spike master you can interact with at the moment. He's cool, I liked his crazy personality. On the other hand, if you don't do the partnership, it's not clear I need to change that. It's clear that many of you want to save Denerylle :D I wonder why :3 for now the little one is doomed but we'll make sure she's saved soon.
- More tutorials/help at the beginning of the game
Some tutorials seem to be outdated. Also at the beginning of the game, until you decide to build the mess there are no quests or follow-ups. I wanted to give a feeling of vertigo/freedom in the face of the unknown. Most of you saw it as a clumsiness, a lack of polish. I'm planning to create a mini-quest that will take you to the brothel, what do you think?
Greenhouse magic needs to be exploited more
It's not necessarily feedback from you, but I'd like to quickly add seeds to increase the contribution of greenhouse magic to the game.
Alchemy needs to be exploited more
Yes, at the moment it's only used for the physical body. I don't have a todo list at the moment. But it's not forgotten (especially given the time we've spent getting it to work properly).
We want more NSFW.
(I suspect many scenes have not been found) Some scenes depend on the choice to share the girls, some scenes are also dialogue driven etc. However yes there will be more NSFW, but hear me on this, it's not my immediate priority.
However yes, there will be more NSFW, but hear me on this, it's not my immediate priority. Yes, in an ideal world I'd love to add more, but above all I want consistency.
The bakers stop talking to me once the quest is over
Another misunderstood/misnomered mechanism, I wanted to make sure that when the quest ends, due to their devouring passion for each other, breakfast is no longer available and that the player only has buns/loaves to buy.
In fact, breakfast is the only heal that's always available in unlimited quantities, making the Roporian curse null and void. The idea here was to force the player to stock up on potions/raiding caravans to keep up with the curse.
There are some horrible rollbacks.
Indeed, it happens sometimes, you should know that Renpy, the engine on which The Pleasuremancer is made, is pushed to its limits with the rpg, the inventory etc. I always struggle to solve this kind of problem. I always have a hard time solving this kind of problem, because it's not directly linked to my code. In this case, I don't have a solution. I'm still looking.
There's French in my English it's horrible
I know the chopsticks are intrusive, I intend to work on this and move forward with quality translations as quickly as possible, I'll see with N3wbie if he can free up more time.
I'd like to remind you, and this isn't a way of justifying myself, nor an excuse, that I'm not a game designer by profession, I make mistakes, I test, I experiment, I break, I remove. I don't want an easy game, I don't want an unfair game, I want replayability, I want combat, I want SEX.
I've always seen The Pleasuremancer above all as an old-school adventure game with RPG/Power leveling components, and some sex scenes to make it feel good. Before continuing with the main story, conquests etc., I need to get the game in a decent state. Obviously I thought this was already the case, but it's not. Your hundreds of comments show that there's still work to be done.
I'm going to work on the above quickly. I'll also do everything I can to get the English translations right.
Thanks again for your passion for the game.
Mirrodin
This is it.
It's been almost two weeks since the release of The Pleasuremancer.
I wanted to give you some feedback on the game's release and its story, as well as announce the continuation of Azael's adventures.
First of all, a big thank you, I was expecting an uneventful release, and in the end, as I speak, we're approaching 800 sales on steam. Admittedly, compared to many games, this doesn't seem like much, but it's more than I expected for a game caught between two genres that usually never mix.
What's more, many of you have played the review game on steam, and I'd really like to thank you, according to all the feedback I've had, it's been a HUGE help.
If you want to help me and the game, do a review :)
I'd also like to thank the following volunteers who, without their participation, I wouldn't be here, and the quality of the game would be lower, Etsilone for the many hours of testing, N3wb_4_l1f3 for the quality English translation, L33ND34 even if he's not around much today, for having helped me for years. [Drake [/b]in 2018-2019 for recoding certain parts of the game.
With so many new people working on the game, I was able to identify several trends. Already, there are clumsy passages in the game where the player feels lost.
- Why do stats go down after a while?
It's badly/not explained and I'm going to make a small change to make it clear, the player can't exceed certain stats, his body can't take it, to increase his max he has to make a physical body and/or go up in power.
Power is a stat that has no max and increases the max of other stats.
- Why does the forest appear?
If you choose to build the tower with godelins, it's obvious, but not when you prefer to do it with a real architect. I must add a little explanation here in game.
- What should I do with Ishaahry? help her? How do I contain her? How do I deal with her invasions?
It's complex, so if this is your first game, I'd advise you to miss some of the content and cancel her invocation. Ishaahry is your nemesis, and will do everything in his power to kill you because of the abuse you inflicted on him before and during your long sleep.
Before she was your slave, Ishaahry was a succubus queen, and her powers return very quickly. Faster than you, especially if this is your first game. This is a time event, and you need to lvl up as quickly as possible to hold your own against the troops they send your way.
- Why Vrimon?
He's the only spike master you can interact with at the moment. He's cool, I liked his crazy personality. On the other hand, if you don't do the partnership, it's not clear I need to change that. It's clear that many of you want to save Denerylle :D I wonder why :3 for now the little one is doomed but we'll make sure she's saved soon.
- More tutorials/help at the beginning of the game
Some tutorials seem to be outdated. Also at the beginning of the game, until you decide to build the mess there are no quests or follow-ups. I wanted to give a feeling of vertigo/freedom in the face of the unknown. Most of you saw it as a clumsiness, a lack of polish. I'm planning to create a mini-quest that will take you to the brothel, what do you think?
Greenhouse magic needs to be exploited more
It's not necessarily feedback from you, but I'd like to quickly add seeds to increase the contribution of greenhouse magic to the game.
Alchemy needs to be exploited more
Yes, at the moment it's only used for the physical body. I don't have a todo list at the moment. But it's not forgotten (especially given the time we've spent getting it to work properly).
We want more NSFW.
(I suspect many scenes have not been found) Some scenes depend on the choice to share the girls, some scenes are also dialogue driven etc. However yes there will be more NSFW, but hear me on this, it's not my immediate priority.
However yes, there will be more NSFW, but hear me on this, it's not my immediate priority. Yes, in an ideal world I'd love to add more, but above all I want consistency.
The bakers stop talking to me once the quest is over
Another misunderstood/misnomered mechanism, I wanted to make sure that when the quest ends, due to their devouring passion for each other, breakfast is no longer available and that the player only has buns/loaves to buy.
In fact, breakfast is the only heal that's always available in unlimited quantities, making the Roporian curse null and void. The idea here was to force the player to stock up on potions/raiding caravans to keep up with the curse.
There are some horrible rollbacks.
Indeed, it happens sometimes, you should know that Renpy, the engine on which The Pleasuremancer is made, is pushed to its limits with the rpg, the inventory etc. I always struggle to solve this kind of problem. I always have a hard time solving this kind of problem, because it's not directly linked to my code. In this case, I don't have a solution. I'm still looking.
There's French in my English it's horrible
I know the chopsticks are intrusive, I intend to work on this and move forward with quality translations as quickly as possible, I'll see with N3wbie if he can free up more time.
I'd like to remind you, and this isn't a way of justifying myself, nor an excuse, that I'm not a game designer by profession, I make mistakes, I test, I experiment, I break, I remove. I don't want an easy game, I don't want an unfair game, I want replayability, I want combat, I want SEX.
I've always seen The Pleasuremancer above all as an old-school adventure game with RPG/Power leveling components, and some sex scenes to make it feel good. Before continuing with the main story, conquests etc., I need to get the game in a decent state. Obviously I thought this was already the case, but it's not. Your hundreds of comments show that there's still work to be done.
I'm going to work on the above quickly. I'll also do everything I can to get the English translations right.
Thanks again for your passion for the game.
Mirrodin