DEVLOG ON 2ND FEB 2026
Hello everyone, this is Dave.
Last week we posted the February operations announcement and said we would follow up with a development log this week—so here I am (I did not disappear, I promise) 😂
This time, let’s talk about several systems we are working on. They are roughly the amount of development we plan to complete over the next two weeks. Because two weeks from now we will take a holiday break. In China, the Lunar New Year holiday will start on February 14 and last for ten days, ending on February 23.
To help everyone enjoy the game a little more, here are two gift codes for you: HAPPYHOUR9X and CHEERPACK8.
1) Guild Improvements (High Priority)
We will do a round of improvements to make the guild features “easier to use and easier to understand,” mainly including:
Guild activity guidance improvements
Guild level system
Guild check-in
Guild idle resource gathering (still in development, likely not finished within the next two weeks)
Guild shop adjustments (add more valuable exchange items)
2) Main Story Quest Improvements
Bundle four to six main story quests into one group
Complete the current group to unlock the next group
Each group completed increases your title rank and grants a global bonus
3) Home System
Facility upgrades and dormitory features
Headpat effects and functions (if you play Japanese-style games, you know)
Letters from Valkyries in the home
The home system will be continuously expanded later, such as the divine beast system.
4) Cross-Server Arena (Planning Item)
This week is mainly planning and preparation.
5) Costume Shop
Return of past costumes, character illustration images, and name cards
Collection feature to track your progress
6) Battle Improvements (This Week’s Fix List)
Fix a bug where skills trigger twice at very high attack speed
Fix repeated knock-ups causing characters to never land
Fix leader skill missing external attribute calculations
Fix invincibility effects still receiving reflected damage
Fix and unify how advancement effects behave in the arena
Improve the visual effect of continuous damage number pop-ups
Summary
That is what we plan to do over the next two weeks. After we return from the holiday, we will continue to release new gameplay, such as a fully revamped fishing mode, a new guild war mode, and the divine beast system. And of course, new Valkyries will continue to arrive as well.
Thank you for your patience and support. See you in the next development log! ❤️