DEVLOG ON 26TH JAN 2026
Hey everyone, long time no see. This is Dave, the game’s producer.
Sorry for the lack of updates recently. I just realized the last update was on January 5th… yeah, that’s pretty wild. Please accept my sincere apologies.
Over the past two weeks, we’ve been working on various in-game QOL improvements, released a new Nyla skin, and spent a huge amount of time on localization for the China region. To be honest, it was much more complicated than expected.
But enough about the past — let’s talk about what’s coming next.
The China localization is nearly complete, so starting this week we’ll be returning to our normal development schedule. Our top priority right now is the Valentine’s Event.
For this Valentine’s event, we’ve prepared:
A brand-new event gameplay mode
Two limited-time Valentine outfits
One of the skin characters has already been confirmed as Shirayen.
As for the other one… honestly, even I don’t know yet. We’ll see who the illustrator decides tomorrow.
Next up is the Appearance Shop / Gallery system.

We sincerely apologize for the inconvenience caused by CG availability issues in recent updates. Back when Ronya’s maid outfit was released, the CG system still existed, so we are currently in the process of restoring and supplementing CG content.
Once the CG shop is fully completed, we will gradually add CGs for previously released characters. Players will be able to purchase CGs and other cosmetic content directly from the gallery.
After that comes the feature I’m personally most excited about: the Housing System.
I recently added a mailbox feature to it. Valkyries will write letters to the player, sharing their current feelings and small stories from their daily lives. I’ve written some of these stories myself, and I think they turned out pretty fun.
Lastly, regarding the Arena matchmaking issue that some players have reported — where it’s difficult to find opponents — I’m truly sorry. This has been giving me quite a headache as well.
You may be aware of Arknights: Endfield. They are currently dominating global advertising placements. We’re a very small indie studio, and unfortunately we can’t compete with them head-on in user acquisition.
Because of this, we plan to wait until the market stabilizes a bit before resuming large-scale advertising. If possible, we would really appreciate it if you could recommend the game to your friends.
That’s all for now.
We’ll continue to update and maintain the game with care, and we sincerely thank you for your continued support.