Dev news: versions 0.28 and 0.35 available on the game's website.
Hi everyone!
It's been a while since I talked to you — my bad!
You might have thought that development had stopped or, even worse, that something bad had happened! But no, the game is alive and kicking and is being actively updated!
It's true, back in January I got really sick, and a month and a half passed as if in a fog. I kept working, but progress was slow — but now everything is fine!
I'm back to full-time work and am trying to bring in additional 3D artists to speed up development. At the moment the main storyline is about 35–40% done, but that's only the main story; there will also be side story branches that will be the most «sexually active». That is where the lion's share of lewdness and fun will happen. But the main story itself, I hope, will also be interesting, even if there is a bit less sex in it.

Anyway, I'm afraid to name a release date, but I think it'll happen in the fall.
Don't scold me if the dates slip — I myself still don't fully know what pace we can keep. Everything depends on how things go with the dev helpers.
The game already has hospital scenes — you saw them in the previous news post. An agency, shops and a casino have been added, plus another sex scene in Angel's room. In total, the game currently has about 3,000 renders and 71 animations. For comparison: the previous game had about 6,500 renders and 100 animations in total.

Within a month we'll finish the casino scene, and then the real fun begins :) It's precisely the trip to the casino that will shape the experiences and consequences for the lion's share of the game, and will also echo into season two (yes, there will be one as well).

Let me share a secret: development has actually been going on for a year already! I started on April 1, 2025. You might say: «But how do you plan to finish it in the fall if 35–40% of the game took a whole year?» The details matter here. The intro video alone took me a whole month!

Creating the characters, picking locations, the music, the tech implementation — all of that is more or less one-off work, and it ate up a huge amount of time. On top of that, I was working alone, but recently I started bringing on helpers who make renders together with me. I really hope this will double the speed at which new renders are produced.

Anyway, thank you for waiting for the game and for not removing it from your wishlists! Every time you remove it from a wishlist, somewhere a succubus cries and a developer sighs sadly! Better share the game with your friends
And with that I'll say goodbye for now! Follow the news here, on my website, or on Patreon.
