Demo is out!

First, thank you all for your support.
We're posting this update a bit later due to being super concentrated on making sure everything is polished and well, and thankfully there were no reported gamebreaking bugs at all!
...For now at least.

Keymapping
We followed general Japanese style shoot 'em up games for default keymapping, but figured out not all people are familiar with the genre, and decided to add additional keymapping options that maps Arrow Keys & ZXC to WASD & JKL.
We're really sorry for people who played the game with WASD and ZXC and also thankful for them to not leave an instant thumbsdown, but to let us know in the general discussion.
We'll make sure either to update the demo build with the option later or include it in the full release.
Language Support
We plan to support as many languages as possible, but we decided to concentrate on the full release build and spend more resource on drawing H-scenes and polishing jobs.
We feel sorry for all global supporters who wanted to play our demo with their own language, but we'll make sure that the full release version will be localized in all major languages in high quality, with potentially even more languages such as Portugese, Spanish and French.
Feedbacks & Reviews
Both writing feedbacks in the forum and leaving a review for the demo (yes, it's a new steam feature) is super recommended, and we check all of them and discuss about it everyday.
We do our best to make as many people as possible happy, but making everyone happy is physically impossible due to people having different preferences, naturally.
But still, your feedbacks will have an impact on our decisions. We'll keep making games even after ButtKnight, and who knows what kind of characters and mechanics we'll be trying out by then?
Full Release Wen
Our goal is to release the game sometime between next february and march, and we're currently doing our best on coming up with new H-scene ideas and more dynamic enemies and boss battles.
We intentionally designed the first few stages to be a bit more static, general, and easy to follow than being dynamic in terms of game mechanics, but for later stages we're working on new enemies with unique attack patterns and behaviors!
Our team is super small, we want to soley concentrate on development and user feedbacks, so do not expect frequent updates regarding development status but still we'll do our best to post an update each month or two at least.
Last but not least...
Our composer, g3ntlebreeze[x.com] who worked on the original soundtrack of Castle in The Clouds will post a soundtrack video of ButtKnight Demo shortly, stay tuned!
Again, thank you all for your support. Thank you for playing our demo. Take care.