Day One Update and Patches
Hey everyone! Thanks so much for playing and reporting bugs. Here's what I've fixed based on your feedback:
Combat & Progression
Fixed battle state not clearing after defeat, which caused the "cannot save during battle" error when returning to the inn
Also removed saving from any point. Now you can only save from save locations such as after bosses or in specific areas. This is to increase the difficulty of the game. Adjustments may be needed, so please let me know your thoughts in the community!Fixed level drain calculation displaying incorrect amounts (e.g., showing "6 levels lost" but draining you to level 1)
Fixed crash when Trojan Succubus steals items during defeat sequence
SP System Overhaul
SP now persists between battles instead of resetting to full
SP only restores when you Rest & Save at the inn or save terminals
Makes SP management more strategic and items like SP Tonics more valuable
Temptation Mechanics
Fixed temptation not carrying over from exploration into battles
Cave trap chests now properly apply temptation that affects your next fight
Forest Exploration
Fixed encounter balancing
Removed "Explore (Careful)" option - simplified to just "Explore"
Forest exploration now always available, even after discovering the cave
Cave Balance
Fixed exploit allowing infinite gold/potion farming from the "DANGER" path chest
Chest can now only be looted once per run
As always, let me know if you run into any other issues.