Artemis Book Two Development Log
Hey everyone!
Popping in real quick to update everyone on Book Two's status. A couple weeks ago I overcame one of the hurdles with a scene. I've been easing Blender into my workflow. Blender is a lot more complex than DAZ. DAZ let's you get away with a lot, but Blender requires a steeper learning curve to dial things in right. But glad to say progress has been made cleaning things up. When I got done with Chapter 6, I wasn't satisfied with how the quality came out. But I told myself to just release it and can go back to fix it.
Paige's skin and hair textures were difficult to fix.

After working on it, I've gotten to a point where there's improvement. Her hair is better and the skin looks less dulled out.

I've put things aside since a couple weeks ago to shift focus back to CH7 as I don't want to fall behind. This week, I've shifted gears back to getting things back on track with Steam's Book Two early access. The animations are currently re-rendering with other fixes. I need to do a few adjustments, but with the Blender fixes resolved, B2 on track to release in August. I don't have an exact date yet. With some of the implementations of the code and adding the fixed renders/animations. I just want to make sure this release is smooth as possible. This means testing as much as possible, so I'm estimating the week of the August 25th, next month. This will give me more than enough time to cross the t's and dot the i's.
Be well everyone,
-digi.B