0.20.8 - Early Access Minor Update
New Eldritch Armor: Ordwyrn, Crown of the Conqueror
\[Community Request] Upgrading Weapon Sets, Power, Passive, and Movement Abilities now grants related global stat bonuses, making all upgrades more rewarding by contributing to a shared global bonus. To compensate for the overall power increase, individual damage bonuses from upgrades have been reduced by 50%, though total damage remains higher than before.
\[Community Request] Rituals on the world map now show an Eldritch Scroll icon if Eldritch Scrolls are available to drop from them.
Updated some Game Guide entries.
\[Community Request] Added a new option to force artifacts to be picked in order, instead of selecting whichever appears first during a ritual run.
Added new Add Stat Category, Add All, and Remove All buttons that can be used to quickly add sets of Soul Fragment stats to the Preferred and Excluded lists.
Character builds generated from ritual runs now mention it in the description.
Added featured community build Ashbringer by Yaimao.
Eldritch Gear
Umbrothuun, Hood of the Dead
Replaced the ‘Increased Damage when Below Full Health’ stat with ‘Increased Damage based on Missing Health.’ The damage bonus now scales with the percentage of missing health, rather than simply requiring you to be below maximum health. To maximize the bonus, you should aim to keep your health as low as possible. The base value of the new stat is increased from 50% to 75%.
Abilities and Masteries
Golden Buckler: Reduced amount of Dodge Charges from 2 to 1.
Stats
Damage to Stunned, Burning and Frozen base values reduced from 15% to 12.5%
Damage to Healthy base value reduced from 12.5% to 10%.
\[Experimental] Attack Reach stat cap removed.
\[Experimental] Attack Reach stat base value reduced from 5% to 1.25%.
\[Experimental] Attack Reach value on Runes, Class Masteries, Ability Mastery levels and Character Traits increased to compensate above changes.
[c]Developer Comments:[/c][c] This is a second iteration of the Attack Reach change based on feedback from the community. The goal is to keep some non-repeatable sources of the Attack Reach stat at similar values to what they were before, but significantly lower the gain from armor and fragments while keeping the stat uncapped.[/c]
\[Experimental] Critical Hit Chance stat base value reduced from 5% to 2.5%
\[Experimental] Critical Hit Damage stat base value increased from 25% to 50%.
\[Experimental] Frozen condition now contributes 50% less to bonus crit chance.
[c]Developer Comments:[/c][c] Critical hits are fun, but when it’s too easy to reach the cap and everything becomes a crit, they quickly lose their excitement. These changes make crits twice as rare, but they now deal twice as much damage when they occur.[/c]
Fixed a visual issue where equipping Fulskar did not remove the underlying armor texture.
Fixed a bug where saving a ritual build after a run that included Eldritch weapons would cause an error when picking up a weapon.
Fixed a bug that would freeze the game if the player was using Auto Build mode, had zero reroll tokens, and the build required an Eldritch item that was not present in the initial selection.